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How to create an invisible barrier for the cube collider?
The character I control is a box collider. That is, in fact, it is a cube that can move and react to different obstacles, depending on the game logic. I need that when colliding with the left-right edge of the map, the cube collided, and did not fly further. I know that the situation is solved by adding / changing to CharacterController, but I need nothing to change in the sense of the previous collider. Is it possible to do so?
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