S
S
Sirion2018-05-29 15:57:50
Canvas
Sirion, 2018-05-29 15:57:50

How to correctly implement the GUI architecture of a game designed for different resolutions?

I'm working on my small pet project on Phaser.js, I want to adapt it for different resolutions and, preferably, for dynamic resizing. How its gui should look like, I have a rough idea, I'm interested in how to do it correctly from the point of view of the application architecture. The engine for this practically does not provide any built-in features. So far, I'm getting strange and ugly crutches. Perhaps there is a book or article somewhere that will help me achieve enlightenment?

Answer the question

In order to leave comments, you need to log in

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question