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How to apply texture in unity 3d?
Due to my inexperience, I ran into a problem, namely, the correct overlay of the texture on the object.
Here she is, in fact, in 3DCoat. I exported all textures (albedo, normals...). After that I added the object and all the textures to the unit. The object turned on the creation of lightmap uv, created a material where I added all the textures. I dragged the prefab onto the stage and threw material on it. And here's what happened:
Tell me, please, where am I wrong?
(Here is the export)
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