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How to add extra degrees to an object?
I'm doing something like assembling a PC. But there is a problem, if the object is not level, then the RAM does not rise evenly (you can see it on the video).
How to add degrees to stand up straight?
using UnityEngine;
public class MotherBoardPlace : MonoBehaviour
{
Collision collision;
private void OnCollisionEnter(Collision collision)
{
this.collision = collision;
switch(collision.collider.tag)
{
case "Processor":
Place("ProcessorPlace", new Vector3(0, 0, 90));
break;
case "ram":
Place("RamPlace", new Vector3(0, 90, 0));
break;
case "CpuFan":
Place("CpuFanPlace", new Vector3(0, 0, 0));
break;
}
}
private void Place(string PlaceName, Vector3 Angle)
{
collision.rigidbody.isKinematic = true;
collision.rigidbody.detectCollisions = false;
collision.rigidbody.useGravity = false;
collision.transform.eulerAngles = Angle;
collision.transform.parent = transform.Find(PlaceName);
collision.transform.localPosition = new Vector3(0, 0, 0);
Grabbing.grab = false;
}
}
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