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Pavel2018-07-04 10:16:15
Unity
Pavel, 2018-07-04 10:16:15

Which localization asset to choose?

We need an asset that will store data in XML. Preferably with a convenient GUI in yunk.
A fundamentally important requirement is that I should be able to manage the life cycle of this asset (be able to initialize it no earlier than a certain scene at least).
The bottom line is that I want to load more recent XML through bundles, and the manager should eat them, parse them, etc.
So far the best option I've seen is SmartLocalization. But it starts with the start of the project, so I don’t have time to feed it new XML.

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2 answer(s)
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Denis Gaydak, 2018-07-04
@youkerni

Unity and localization - I recommend the I2 Localization plugin. worth every penny.
It is VERY convenient to store everything in Google Dock. (especially if you need to give it to someone else for translation)
and the ability to update from Google tables in an already released application is just a buzz.
well, the author simply does not launch the project. answers. finalizes.
a lot of bells and whistles in the form of language support "right to left" and ready-made "body kits".
as already said worth every cent and saves a LOT of time.

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Griboks, 2018-07-04
@Griboks

I recommend using patches. Just what you need.

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