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How promising is the development of AAA games?
There is a desire to develop computer games (not some kind of farm, but normal mobile or PC games of good quality). How promising is the field of AAA class game development now and what kind of knowledge is needed for this? And how is it with their salary, I heard that the salary of game developers is an order of magnitude lower than that of other IT industries and more skills are required, is this true?
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The main thing is not to make a "kintso", in which, for example, when you open the door, control is taken away from you and the character opens the door beautifully, and you can continue playing only after 10 seconds of all these beauties. And without QTE.
And most importantly, the goal should not be to cut down the dough, but to fulfill the dream of making a game from the heart. If you made an RPG NOT about magic and the apocalypse / zombie apocalypse / war shooters, then you would blow up the gamedev market altogether.
Prospects are everywhere. The main thing is to pump the skill "luck".
Hmm, well, read the game portals. There is constantly news about how another studio was dispersed, firing employees in full force.
The role of an ordinary game developer working for publishing houses seems unenviable to me. You need to live somewhere in the US, always be ready to be fired and then move to another state, where the next publisher gave money to the next studio to develop the next AAA franchise. At the same time, who pays, he orders the music. So you can forget about the freedom of creativity.
And all because AAA games areyat is very expensive. It costs tens of millions of dollars to develop the average toy. And no one will give money like that just like that. Not Kickstarter, not publishers. So in order to get on with their project, the developer will have to first make himself a NAME. You are not John Carmack, are you? Well then we won't give you money...
For years, players have been complaining that the current games are not a cake. Find out what they want.
As a first approximation: more wanderings, less scripted corridors.
Someone needs a brain-breaking game, someone needs a spinal game. And the market now offers games where everything seems to be heaped up, but it is done all the same automatically, without letting the player sweat.
The gameplay is long, the game should not be completed in one day.
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