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MagicalPrincessFromAnothe2018-12-07 20:27:58
C++ / C#
MagicalPrincessFromAnothe, 2018-12-07 20:27:58

How to use the Vulkan API for your own engine?

I apologize right away if this is a stupid question, but still - I'm writing a simple roguelike engine in C ++. I want to render graphics using Vulkan. How to connect it to the engine and how to make it show the graphics I need in the places I need?

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Dmitry Alexandrov, 2018-12-07
@jamakasi666

Since the question is posed in this way, the correct solution would be not to use the volcano. It is very likely that pure opengl will put you in a stupor, so look for ready-made opengl libraries in which everything is abstracted as much as possible and wrapped in a more convenient api.

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