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How to use the Vulkan API for your own engine?
I apologize right away if this is a stupid question, but still - I'm writing a simple roguelike engine in C ++. I want to render graphics using Vulkan. How to connect it to the engine and how to make it show the graphics I need in the places I need?
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Since the question is posed in this way, the correct solution would be not to use the volcano. It is very likely that pure opengl will put you in a stupor, so look for ready-made opengl libraries in which everything is abstracted as much as possible and wrapped in a more convenient api.
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