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How does gluPerspective in OpenGL form a coordinate system?
Good afternoon! Explain to a beginner in OpenGL the following, if I set for example glOrtho(-100,100,-100,100,-100,100) then the coordinate system is from -100 to 100 in all axes. But I can't figure out how the coordinate system is obtained with gluPerspective? For example gluPerspective(60.0f, (GLfloat)(800/600), 1.0, 400.0), am I correct in x and y from -133 to 133, and in z from -200 to 200?
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gluPerspective(60.0f, (GLfloat)(800/600), 1.0, 400.0
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