O
O
oksanamik20142015-06-01 18:57:42
Design
oksanamik2014, 2015-06-01 18:57:42

Good designer: talent or experience?

I want to ask people who have considerable experience in the field of design (printing, web design, etc.): is the work of beginners always full of errors and of little use? Does this mean that he has no design ability or is it just a lack of experience? Are there any designers who immediately get good work (not professional, of course, but very good for an inexperienced designer)?
It turned out a little more than 1 question, but if you answer, I will be very grateful!

Answer the question

In order to leave comments, you need to log in

6 answer(s)
L
Lorri, 2015-06-01
@Lorri

All of the following is nothing IMHO.
No not always. There are those who have an intuitive understanding of "how to".
Of course, there are people who have the ability to design, there are those who are not particularly or not at all tightly with this. In the last two cases, "intuition"/"ability" is replaced by a sufficient amount of information on the topic, its systematization and practice. Those. if a person with a bad start will work hard on himself and engage in self-education (in any field, not just in design) , then with enough diligence he will become a good designer.
In general, do not be shy to watch how others implement something and somewhere, perhaps even plagiarize (in this case, I mean more reference than plagiarism, but it’s better not to get carried away too much) , watch tutorials, learn new tools , experiment...

A
Anna Bakurova, 2015-06-02
@Libris

Talent doesn't matter. It can only get in the way for a professional. The main thing is to know the basic rules of design, and these are almost the rules of life. It's just that different people pay attention to different things in different ways.
There are those who have more developed hearing and a sense of taste in the visual part may be absent, but this does not prevent such people from learning and becoming artists. By the way, about ailments incompatible with the profession. Think deaf Beethoven. Many critics said that only a deaf person could write such beautiful music. And he wrote music by feeling the sound waves that were transmitted from the piano to him directly into his mouth by means of a wooden stick.
Whatever the talent initially, it won’t cost a penny if there is mediocrity nearby with furious perseverance and desire.
Often the designer does not understand what is missing, but it is felt that something is wrong. In this situation, not taste will help, but knowledge of the rules of design and usability. Taste is essentially imagination, and imagination is the processing of already available information and already acquired knowledge, it follows that the imagination is greater for those who have more experience, and more experience for those who are willing and purposeful, which may not be talent.

M
McBernar, 2015-06-03
@McBernar

It's hard to give a definite answer here.
You have to look where the person came from.
If he was a front-end developer, then he is already well acquainted with web design, thinks structurally, is a little familiar with graphic editors, so he will enter the design field very quickly.
If he had no experience in the web, but at the same time studied at some architectural faculty, he already has great basic knowledge, and, as practice shows, graduates of such faculties grow into very good designers.
If a person had no skills at all - he studied as a manager, worked as an insurance agent, and then suddenly decided to become a designer - everything is more complicated and depends on the environment in which he grew up. When everything around you is filled with ugly advertising, you simply cannot immediately understand that this is horror and you will do what you saw. Or if you grew up among the terrible 16-storey buildings of a sleeping area, there, too, a person’s idea of ​​\u200b\u200bbeauty is distorted. Therefore, it is necessary to comprehend some basic knowledge about color, proportions, relationships, contrast, fonts and gradually change your idea of ​​\u200b\u200bbeautiful.
Well, the mind and the plasticity of this very mind also play a role.
As a result, we get the following components:
1. A natural mind that will allow you to think about what you are doing and think rationally.
2. Plasticity of the mind, which will make you look for interesting solutions without using accepted patterns
3. Environment. Beautiful architecture, nature and design objects give a lot in instilling taste. In Russia, this is very bad in any city. Only Peter stands out in the background.
4. Related education or previous related experience. But that's how lucky.
If you don't have any of these, you will probably never become a good designer. On freelance.ru, for example, there are a lot of such people. But this, by the way, does not prevent them from earning.
But if there is a mind and a desire to learn, it is only a matter of time.
Taste can be instilled, environment can be changed, and education can be gleaned from the net. Now there is everything, in contrast to the early 2000s.

F
Faha1998, 2015-06-01
@Faha1998

I think both experience and talent are important), for example, I draw badly by hand, but in vector graphics I can already do something) Main imagination :D

A
Alla Gulyaeva, 2015-08-19
@alchenok

A good designer is both talent and experience. Thanks to experience, firstly, it is easier for the designer to communicate with the customer, since some things that the customer only ephemerally imagines, the designer already understands whether and how it can be implemented. Secondly, he understands trends, constantly improving his skills, feels like a duck to water in projects of various areas and complexity. Talent gives a spark, which most often allows projects to “shoot”. Without practice and experience, any talent becomes worthless. Novice designers may well produce decent work, but only if they look around carefully and a lot, that is, look at how and what others are doing, what changes are taking place in the prof. areas and learn faster not only from their own, but also from the mistakes of others.

P
Petr Alekseevich Petrov, 2015-08-26
@Vertikal

In my opinion, experience gives work.
From a personal point of view, I studied Korel from books for half a year - then I got more in 2 weeks of work.
Then I was tormented by the same question - I asked designers from printing contractors - the answer is all subjective.
IMHO - 1 month is the minimum familiarity with the tools, 3 months you start to understand a little, half a year - already the first achievements in the work. And this is probably the time frame for adaptation for any area.
But of course, skills are also needed. But you will most likely find out about this in 3-5 years. Then you can adequately assess your potential.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question