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Does the script work differently on a computer and a phone?
I have a RigidBody object in it Addforce with its own values it works in the FixedUpdate method. So the bottom line is that if you work in Unity and test the game in it, then everything is OK, but if you put the same game on your phone, my object flies around the scene with incredible force
if (Input.GetMouseButton(0))
_MouseControl = Input.GetAxis("Mouse X");
rb.AddForce(Vector3.right* TransformRightSpeed* _MouseControl, ForceMode.Impulse);
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