Answer the question
In order to leave comments, you need to log in
How to remove shifting animation created in DragonBones when importing into Unity?
When importing an animation from DragonBones into Unity, the animation must be centered, but it shifts to the right, and because of this, it is not possible to properly mirror this animation, because successful mirroring of the image requires that it be in the center of the object, and not on the side. This is most likely a problem at the DragonBones level. It is required to place all objects in the center in DragonBones, but I do not know how to do this. Perhaps there is another way altogether.
Answer the question
In order to leave comments, you need to log in
Sorry for the question) I solved it myself. I just misplaced the animation in DragonBones. Before that, my animation was below the horizontal line, and because of this, there was probably a bug. I placed the animation exactly on the line - everything began to work fine. Here is an example of the correct location:
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question