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Do I need someone's permission to adapt a card game for a desktop/mobile platform?
Good afternoon!
There was an idea to transfer the card game to the mobile platform so that you can play with friends online. Then, after a little thought, I decided that by upgrading the idea a little, I could tighten up the monetization and the competitive part for the general public.
Hence the first question: do I need the permission of the publisher or the author of the game to use their materials (card scans, rules) in digital adaptation? I do not claim to be the author of the original game, it is not difficult for me to leave links and readme, where it is said that the author of the application does not claim the uniqueness of the idea, and even more so the property of the art.
And the second question: can I enable monetization in such games?
Of the working examples, the Internet is full of monopoly implementations and I very much doubt that they unfasten someone's percentage and / or asked someone's consent. How do they work?
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Scans of maps, graphic materials, texts with descriptions - you definitely need permission, because a designer-illustrator, copywriter, etc. worked on them, for sure everything is legally formalized.
As for the idea, then it is better to contact copyright specialists. I can only speculate:
1) If the game was invented a long time ago, then no permissions are needed. And then commercials can be patented and chess.
2) If the game is fresh, then it is better to look for an organization that deals with patents.
And I would start by saying that you should first decide in which countries your application will be available, the laws are different everywhere.
IANAL, TINLA.
> Hence the first question: do I need the permission of the publisher or the author of the game to use their materials (scans of cards, of
course. Not the publisher, and not the author, but the owner of exclusive copyrights (hereinafter referred to as the owner), who, however, may turn out to be both the author and by several authors at once, and by a publisher, and generally by anyone.However
, it may not exist at all if the game is old, for example.
> rules
In the sense of the text - of course.In the sense of the rules themselves - it is doubtful, but it would be good to clarify the jurisdiction first.
And you forgot the main thing - the name of the game or many names (cards, characters, whatever.) If this is some newfangled commercial thing, they are most likely protected from you by a trademark monopoly.
> And the second question: can I enable monetization in such games?
See the terms of the contract with the owner.
> full of implementations of "Monopoly", and I doubt very much that they unfasten someone a percentage or asked someone's consent.
Yes, there seems to be no unique drawings of cards, that you must definitely take them. You can draw everything yourself or find free ones.
I don't quite get it, what's the catch? Don't take anything from their game. Use your materials, scans of maps, fonts, if they again did not take them from the public domain, or from stocks. Well, that's all. Make a game and post it. What can they say in this case? That you stole the idea of a card game? The rules are definitely not unique.
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