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Development strategy, realistic?
Overall. I am an adult uncle and in my honorary years there is an idea to retrain into a game girl. Thank God, a confident user of 3D Max, it seems that it is not much more difficult ...
Namely:
1. Learn the basics of the engine + CC +
2. Using assets, blind on 5 anriale. The most usable alpha. With the use of breakthrough technologies and so on. In general, it is as concise as possible to combine other people's developments in your project.
3. Place it wherever possible and try to raise money for development.
4. Get investments, assemble a team, make a quality product, sell yourself to Microsoft :)
How do you like it? Where are the weaknesses?
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there is an idea to retrain in game dev. Thank God a confident user of 3D Max
Place it wherever possible and try to raise money for development.
Get investments, build a team, make a quality product, sell yourself to Microsoft :)
The most usable alpha.
Learn the basics of the engine + CC +
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