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Cocos2d js how to fix the size of the frame in which the action happens?
Good morning, how can I fix the frame sizes, where they are set at the engine level and are smaller than I need.
main.js
cc.game.onStart = function(){
var sys = cc.sys;
if(!sys.isNative && document.getElementById("cocosLoading")) //If referenced loading.js, please remove it
document.body.removeChild(document.getElementById("cocosLoading"));
// Pass true to enable retina display, on Android disabled by default to improve performance
cc.view.enableRetina(sys.os === sys.OS_IOS ? true : false);
// Disable auto full screen on baidu and wechat, you might also want to eliminate sys.BROWSER_TYPE_MOBILE_QQ
if (sys.isMobile &&
sys.browserType !== sys.BROWSER_TYPE_BAIDU &&
sys.browserType !== sys.BROWSER_TYPE_WECHAT) {
cc.view.enableAutoFullScreen(true);
}
// Adjust viewport meta
cc.view.adjustViewPort(true);
// Uncomment the following line to set a fixed orientation for your game
cc.view.setOrientation(cc.ORIENTATION_PORTRAIT);
// Setup the resolution policy and design resolution size
cc.view.setDesignResolutionSize(760, 690, cc.ResolutionPolicy.SHOW_ALL);
// The game will be resized when browser size change
cc.view.resizeWithBrowserSize(false);
//load resources
cc.LoaderScene.preload(g_resources, function () {
cc.director.runScene(new StartScene());
}, this);
};
cc.game.run();
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