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Choosing between Unity and Unreal Engine for VR/AR?
I work in a team of modelers and are now considering the direction of VR / AR. I would like to hear a third-party opinion on where to start development - Unity or Unreal Engine. (I'm the only one who knows how to use Unity a little and throw something on sharp. In my understanding, it's easier to start from this direction and find a good specialist + commercial development with Unity is cheaper)
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It’s better to start from the task, but if we start from resources, unity is really better here, since no one else in the company knows how to work with game engines anymore.
True, "throw something on the sharpe" does not smell like expertise, so I would not make the final decision so abruptly
Unity: writing speed, simplicity.
Unreal Engine: quality, optimization.
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