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How do you like this way of optimizing the game?
I have an idea:
If you make two 3d objects instead of one!
1 is a normal object with a large number of vertices and a good texture
2 is an optimized object with a minimum number of vertices and a simplified texture
and, depending on the distance from the camera, replace objects
Example:
camera close to the object > hide 2 and show 1
camera far from the object > hide 1 and show 2
What do you say? Is there any reason??? you just need to make your own editor for webgl to implement this (((
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This is called LoD - https://ru.wikipedia.org/wiki/Level_of_Detail
Really used for a long time and often.
About the editor - it is not clear why it is needed.
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