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Black textures when baked?
Tell me what am I doing wrong? Why do I get a black UV texture when baking?
Yesterday I did the same thing, it was normal, now it's not. I just decided to change the textures and bake a new one. And now nothing works.
More details here on the video: https://www.youtube.com/watch?v=1FWWanQs0fE
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Try to create a new texture with a transparent background, reconnect the base color to it in the shader editor, and re-bake, after making sure that the scan is on the new texture. This is the only thing I see at the moment
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