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Because of what, when opening the leaderboard in the unit, the google play account is logged out?
When I start the game, the play games account is authenticated normally, but as soon as I open the leaderboard, the account is logged out, what could be the reason for this? Maybe I didn't set up something correctly in the developer console?
Here is the code that initializes the services.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
public class InitPlayServices : MonoBehaviour
{
[SerializeField] Text status;
void Start()
{
PlayGamesPlatform.Activate();
if (!Social.localUser.authenticated) SignIn();
}
void Update()
{
if (!Social.localUser.authenticated) status.text = "Not authenticated";
else status.text = "authenticated";
}
void SignIn()
{
Social.localUser.Authenticate((bool success) =>{});
}
public void GetBestRecord(int score)
{
Social.ReportScore(score, GPGSIds.leaderboard_score, (bool success) => { });
}
public void ShowBestRecord()
{
Social.ShowLeaderboardUI();
}
public void OnApplicationQuit()
{
PlayGamesPlatform.Instance.SignOut();
}
}
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