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CG Artist2020-12-29 05:02:57
Freelance
CG Artist, 2020-12-29 05:02:57

As a freelance 3D artist, which is better to learn first: Maya or Blender?

Greetings!
Is it better for freelancing (Artstation, Behance, stock, etc.) to learn Maya right away, or can I start with Blender and then move on to Maya?

That is, it is better to immediately study Maya, which is considered the industry standard - so that customers pay more attention. Or is the question not so important in which 3D combine the CG is created, and the customers don't pay much attention to it - the main quality of the project?

⁕ By “industry standard” I mean that this particular program is one of the industry standards for 3D software in the CG industry for many studios.

〈〈 The architecture of the software is convenient for building a pipeline, thanks to an advanced API (from the English application programming interface - a set of libraries that correspond to various Maya functions). At one time, this allowed the software to further strengthen its position in the industry. Today, the publisher, Autodesk, and before that, Alias, supplies software to educational institutions, so most specialists learn to make animation in this program. Monopoly along with the flexibility of functionality and centralized support is what makes Maya popular among the giants of the media industry.
Maya has a long-standing reputation for being reliable professional software, which is very important for high-value projects. 〉〉

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2 answer(s)
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Evgeny Golubev, 2020-12-29
@bestowhope

The standard in 3D is a myth.
Popular:
Blender
Cinema4d
Maya
Zbrush
3dmax
- Learn what you want. The only standard is 3d space :D
Blender and cinema for some reason sometimes "convenience" and certain things in Maya and 3dmax are blown to smithereens.
Everywhere pros and cons. Start with the easy-to-use (But similarly powerful) Blender or Blueberry.
Someone has already driven Maya into your head and you are drowning for it. Why then the question?
+ the meaning of the phrase "For freelance" is not entirely clear

Best for freelancing (Artstation, Behance, stocks, etc.)

Tipo in your opinion from some programs there is a ban on publication? :D
Behance is like: "NIT, X * TH I WILL POST THE PROJECT FROM THE CINEMA"
Don't talk nonsense man) Learn what is convenient

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Lapata, 2021-03-07
@Lapata

It is better to start with deciding on a direction, and from there it will be more clear what to work in, because Bledner will not work for architecture, you will lose time and money.
I'm here https://vk.com/arhitect_cg
From my own experience I'll say: I worked first in Maya making videos for different companies, I worked a significant part in 3dProduction media group St. Petersburg. Then, due to a reduction in orders, he switched to architecture and most customers wanted to see the source code in max

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