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Vlad2015-02-01 19:19:23
Android
Vlad, 2015-02-01 19:19:23

Are copyrights respected on third-party android/ios stores?

Here's the situation for you: Let's say I'm porting (reconstructing the game logic from scratch) a game from the windows platform, borrowing all the graphics. In fact, this is a copyright infringement of the game developers, because. They do not provide source codes. The yoke has been successfully completed, and I want to publish it, and even make money on advertising.
Do the admins of such resources monitor such "little things"?

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3 answer(s)
X
xmoonlight, 2015-02-01
@xmoonlight

If the name, logic and graphics of the game are different, then you can post: there are no problems.

D
Denis I., 2015-02-01
@dplsoft

borrowing all the graphics

What does "borrowed" mean? if you pulled out the files from the original game (or printed their graphics) and inserted them into your program, then in the worst case, "department K" will come to visit you. For violation of copyright, unless the license for the game (game code and content) is not free.
And if by "borrowed" you mean that you sat down, and looking at the original, drew your own graphics, which are almost one-on-one like in the original, but you created your own files yourself - then this is your creation , empty and copy/very similar to the original.
You can't copy files. You can redraw with your own paws.
With this, in principle, you can meddle wherever you want (there may be more questions like “but you used our game hero, but we didn’t give you the right to do this” and other copy-paste turbidity ... but these are already trifles)
If the owners of "author's praffs" turn to them, then you can rake. Up to a lifetime ban on this resource (I think Google will try to do so).

Z
Zr, 2015-02-01
@Zr

IANAL.
> this is a copyright infringement of the game developers, because They don't provide source codes I do
n't understand, what difference does it make if they provide source codes or not?
Essentially, you may not redistribute the graphics, but only your engine and instructions for extracting non-free assets from your purchased copy of the game. There should not be any legal problem here - a fairly large number of free implementations of classic games (numerous Doom clones, for example) are distributed even in the most meticulous copyright shipments - in Debian, for example. Googleplay, however, may have its own cockroaches, they are unknown to me.

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