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Android game development, again, where to start?
Good, gentlemen.
There is a desire to develop games for Android. What exactly do we want: want to know where to start?
More. Engines are engines, but is this really the only way to create games for Android? Unity, etc. I don’t really want to study, because I love Java and I want to write in it.
Is there something native to develop? In which direction to dig. I just don’t even know where to turn, I know that just not in the direction of Unity.
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Structure:
div.minus
div.center <- relative
span.label
span.value <- absolute OR vertical-align: bottom
div.progress
div.value
div.plus
Take two pictures in a square. and write two divs one inside the other. Set the background of the outer div with gray repeating squares, and blue squares for the inner div. and just change the width of the inner div.
It can be made from multiple spans, but here js needs to be written more, and apparently you have little experience on the issue
Want to write in java, well, write who does not. Use engines like libgdx, which are written and provide api in java.
https://en.wikipedia.org/wiki/List_of_game_engines
You can try to search here for more according to your requirements and google whether the engine has a normal community/documentation/features.
Unity is a multi-year, collective effort by a large team to make it easier for you, the developer, to create a game.
If you want to make a game with graphics as good, then you still need to spend a lot of years writing a self-written engine, and there is no guarantee that such an engine will have commercial value.
From the point of view of training, it is certainly useful to understand the giblets, understand how it works at the lowest level, etc. etc.
From the point of view of business, and just time, you need to develop a game on some kind of ready-made platform. Especially since you plan to work alone.
From a career point of view, these are 2 different paths of development. Game developer and game engine developer)
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