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A book about the PhysX engine?
Hello.
I would like to read about the PhysX physics engine. There is documentation on the official Nvidia website, but it is not very detailed, besides, I would like something like a tutorial or just a book.
In general, any information is welcome, if there is one with examples in c #, it would be great in general (but any language is fine, this is not the main thing).
Thank you all in advance for your help.
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my.safaribooksonline.com/book/programming/game-programming/9781849512923/collision-detection-and-physics/ch08lvl1sec05#X2ludGVybmFsX0ZsYXNoUmVhZGVyP3htbGlkPTk3ODE4NDk1MTI5MjMvMTgz
Just a little here, I don't know if it will help or not
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