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Why won't browsers build in the OpenGL specification?
Have there been previous attempts to run OpenGL in a browser frame window, and not try to "iron" the sluggish WebGL, why did they start creating WebGL, because of license problems or for technical reasons?
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there are many reasons why everything is the way it is now:
-languages like c\c++ make it too difficult to develop on the web and the entry threshold becomes too expensive
-a huge number of security problems
form -development time becomes incomparably longer
-a huge problem arises in principles due to almost direct working with hardware, different architectures, different hardware, different operating systems, different versions of libraries, etc.
-jit for such languages is almost impossible to do due to the compilation time and the fundamentals of the languages themselves, in addition, the speed of the final code is good if it is on the level of what is now - there are still
a ton of reasons why js and other scripting languages dominate
If you don’t feed bread but let the native, then maybe it’s not necessary on the web, but if it’s still on fire, then smoke ppapi \ npapi \ chrome-native, etc.
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