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Why is MeshRenderer not disabled?
I have an object prefab, it is on the stage, it also has a script that:
Provided that it is in the camera's field of view - turns on the rendering of the object
Otherwise, it turns it off
The problem is that when I turn away from this object, it is for a second blinks (as if trying to disable rendering but can't) and reappears
. What could be the problem?
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