Answer the question
In order to leave comments, you need to log in
Why is it so baked?
Baked shadows in a scene in Unity 2017.1. The result of baking was not very successful.
Before baking (realtime):
And after baking:
Why is it so light?
And where did the black "spots" on the yurt come from?
Why such a noticeable difference in brightness before and after baking?
How to fix?
Please help, I don't understand, thanks.
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question