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How to generate light in Unity?
Good time of the day! I do the level generation in Unity, I do the scenes in Blender, I transfer them to Unity, which, in turn, randomly exposes them one by one. The entire scene is considered one object for proper gluing with another scene.
I have light sources on the level, which for convenience I expose in Blender, and when transferred to Unity, they look, well, to put it mildly, not the way I need. Roughly speaking, I need to attach the light as I need, and so that it would be displayed correctly, as well as there are objects on the stage that move, and so that the light reacts correctly. Tell me how to be, what are the options where you can read?
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