Answer the question
In order to leave comments, you need to log in
Why is it better to use events?
From books to video tutorials, it is recommended to use events (at least UnityEvents, at least Event of C # itself). The first advantage is clear to me - it reduces the code cohesion in different scripts (classes).
But what is the performance advantage? Aren't events checked every frame? Can anyone explain clearly how they work and how they affect performance?
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question