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Why grass is not displayed in unity c hdrp?
I draw grass with Graphics.DrawMeshInstanced, grass with hdrp lit material type transparent. But only shadows are drawn for the grass, if I set the type to opaque, then the grass is drawn, but it is not dark correctly. A regular gameobject with a mesh looks fine. Maybe with Graphics.DrawMeshInstanced something is not calculated for the mesh and there are settings for it?
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