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Why doesn't x rotation work in Unity?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
[SerializeField] private float speed = 3f;
[SerializeField] private int lives = 5;
[SerializeField] private float jumpForce = 15f;
private bool isGrounded = false;
private Rigidbody2D rb;
private Animator anim;
private SpriteRenderer sprite;
private States State
{
get { return (States)anim.GetInteger("state"); }
set { anim.SetInteger("state", (int)value); }
}
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
sprite = GetComponentInChildren<SpriteRenderer>();
}
private void FixedUpdate()
{
CheckGround();
}
private void Update() {
if (isGrounded) State = States.hero;
if (Input.GetButton("Horizontal")) {
Run();
}
if (isGrounded && Input.GetButtonDown("Jump")) {
Jump();
}
}
private void Run()
{
if (isGrounded)
{
State = States.run;
}
Vector3 dir = transform.right * Input.GetAxis("Horizontal");
transform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
<b>sprite.flipX = dir.x < 0.0f; // вот эта строка не работает (но до следующего принта доходит)</b>
print ("123");
}
private void Jump()
{
rb.AddForce(transform.up * jumpForce, ForceMode2D.Impulse);
}
private void CheckGround()
{
Collider2D[] collider = Physics2D.OverlapCircleAll(transform.position, 0.3f);
isGrounded = collider.Length > 1;
if (!isGrounded) State = States.jump;
}
}
public enum States
{
hero,
run,
jump
}
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