D
D
DmItrENub2022-02-15 15:56:49
JavaScript
DmItrENub, 2022-02-15 15:56:49

Why doesn't the radio work?

always says (even if I'm in the voice channel) that I'm not in the voice channel
here is the code:

const { Client, Intents } = require('discord.js'); // Подключаем библиотеку discord.js
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] }); // Объявляем, что robot - бот
const comms = require("./comms.js"); // Подключаем файл с командами для бота
const fs = require('fs'); // Подключаем родной модуль файловой системы node.js  
let config = require('./config.json'); // Подключаем файл с параметрами и информацией
let token = config.token; // «Вытаскиваем» из него токен
let prefix = config.prefix; // «Вытаскиваем» из него префикс
const ytdl = require('ytdl-core');
const queue = new Map();

client.on("ready", function() {
  /* При успешном запуске, в консоли появится сообщение «[Имя бота] запустился!» */
    console.log("Запуск...");
});


client.on('message', (msg) => { // Реагирование на сообщения
  if (msg.author.username != client.user.username && msg.author.discriminator != client.user.discriminator) {
    var comm = msg.content.trim() + " ";
    var comm_name = comm.slice(0, comm.indexOf(" "));
    var messArr = comm.split(" ");
    for (comm_count in comms.comms) {
      var comm2 = prefix + comms.comms[comm_count].name;
      if (comm2 == comm_name) {
        comms.comms[comm_count].out(client, msg, messArr);
      }
    }
  }
});

client.on('message', async message => {
  if (message.author.bot) return;
  if (!message.content.startsWith(prefix)) return;

  const serverQueue = queue.get(message.guild.id);

  if (message.content.startsWith(`${prefix}play`)) {
    execute(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}skip`)) {
    skip(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}stop`)) {
    stop(message, serverQueue);
    return;
  }
});

async function execute(message, serverQueue) {
  const args = message.content.split(' ');

  const voiceChannel = message.member.voiceChannel;
  if (!voiceChannel) return message.channel.send('You need to be in a voice channel to play music!');
  const permissions = voiceChannel.permissionsFor(message.client.user);
  if (!permissions.has('CONNECT') || !permissions.has('SPEAK')) {
    return message.channel.send('I need the permissions to join and speak in your voice channel!');
  }

  const songInfo = await ytdl.getInfo(args[1]);
  const song = {
    title: songInfo.title,
    url: songInfo.video_url,
  };

  if (!serverQueue) {
    const queueContruct = {
      textChannel: message.channel,
      voiceChannel: voiceChannel,
      connection: null,
      songs: [],
      volume: 5,
      playing: true,
    };

    queue.set(message.guild.id, queueContruct);

    queueContruct.songs.push(song);

    try {
      var connection = await voiceChannel.join();
      queueContruct.connection = connection;
      play(message.guild, queueContruct.songs[0]);
    } catch (err) {
      console.log(err);
      queue.delete(message.guild.id);
      return message.channel.send(err);
    }
  } else {
    serverQueue.songs.push(song);
    console.log(serverQueue.songs);
    return message.channel.send(`${song.title} has been added to the queue!`);
  }

}

function skip(message, serverQueue) {
  if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
  if (!serverQueue) return message.channel.send('There is no song that I could skip!');
  serverQueue.connection.dispatcher.end();
}

function stop(message, serverQueue) {
  if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
  serverQueue.songs = [];
  serverQueue.connection.dispatcher.end();
}

function play(guild, song) {
  const serverQueue = queue.get(guild.id);

  if (!song) {
    serverQueue.voiceChannel.leave();
    queue.delete(guild.id);
    return;
  }

  const dispatcher = serverQueue.connection.playStream(ytdl(song.url))
    .on('end', () => {
      console.log('Music ended!');
      serverQueue.songs.shift();
      play(guild, serverQueue.songs[0]);
    })
    .on('error', error => {
      console.error(error);
    });
  dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
}



client.login(token); // Авторизация бота

Answer the question

In order to leave comments, you need to log in

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question