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Why doesn't music work in pygame python?
Why is the music not working in my game.
Here is the code for the game in python.
import pygame as pyg
import expansion
from random import *
color1 = randint(0, 255)
color2 = randint(0, 255)
color3 = randint(0, 255)
pyg.init()
sap=False
stb=False
rightup=pyg.image.load("Right.png")
leftup=pyg.image.load("Left.png")
up=pyg.image.load("Up.png")
bg=pyg.image.load("bg2.png")
spl1=pyg.image.load("spl1.png")
spl2=pyg.image.load("spl2.png")
spr1=pyg.image.load("spr1.png")
spr2=pyg.image.load("spr2.png")
bomba=False
sps= randint(0,1)
#def strelok(x,y):
sheeps= randint(1, 5)
end=False
hp=3
left=False
right=False
exph=expansion.highex()-70
expw=expansion.widghtex()-65
pyg.init()
pyg.mixer.music.set_volume(0.5)
window=pyg.display.set_mode((exph,expw))
flag1=False
pyg.display.set_caption("DrAttack")
start_patron=False
width = 100
height = 50
x = exph//2-width
y = expw-height-185
speed = 5
ypatron=y
xsheep=-100
ysheep=randint(60,250)
tsheep=randint(0,1)
if start_patron==False:
font = pyg.font.Font(None, 60)
xpatron = x
propusti_up=False
exp=0
run = True
pyg.mixer.music.load('1.mp3')
pyg.mixer.music.play(-1)
while run:
pyg.mixer.music.play(0)
pyg.time.delay(1)
window.blit(bg, (0, 0))
for event in pyg.event.get():
if event.type == pyg.QUIT:
run=False
keys = pyg.key.get_pressed()
if ((keys[pyg.K_RIGHT] or keys[pyg.K_d])and x < exph - width - 1 and end==False):
x += speed
right=True
elif ((keys[pyg.K_LEFT] or keys[pyg.K_a]) and x > 1 and end==False):
x -= speed
left=True
else:
right=False
left=False
if sap==True:
sap=False
if (keys[pyg.K_UP] or keys[pyg.K_w] or keys[pyg.K_SPACE]) and end==False:
if start_patron==False:
xpatron=x+25
if start_patron==False:
start_patron=True
if start_patron==True:
if ypatron<=0:
start_patron=False
ypatron=y
ypatron-=10
# if propusti_up:
# propusti_up=False
# else:
# propusti_up=True
# ypatron = y
# while ypatron>1:
# print(ypatron)
#
# #pyg.time.delay(1)
#
# window.fill((0, 0, 0))
#
#
# ypatron-=1
#
#
# pyg.display.update()
if sps==1:
flag1==True
else:
flag1==False
if xsheep > exph+100:
flag1=True
if flag1:
xsheep -= sheeps
if tsheep==0:
window.blit(spl1,(xsheep,ysheep))
if tsheep==1:
window.blit(spl2,(xsheep,ysheep))
if xsheep <=-150:
flag1=False
else :
xsheep += sheeps
if tsheep==0:
window.blit(spr1,(xsheep,ysheep))
if tsheep==1:
window.blit(spr2,(xsheep,ysheep))
#strelok(x,y)
txt1="Score:"+str(exp)
text1 = font.render(txt1, 1, (255, 255, 255))
place1 = text1.get_rect(center=(exph - 100, expw - 970))
if end==False:
txt2 = "HP:" + str(hp)
if hp<10:
xpl=50
ypl=40
else:
xpl = 80
ypl = 40
else:
txt2="GAME OVER!"
ypl = 40
xpl = 140
window.blit(text2, place2)
text2 = font.render(txt2, 1, (255, 0, 0))
place2 = text2.get_rect(center=(xpl, ypl))
window.blit(text2, place2)
window.blit(text1, place1)
if start_patron and ypatron>0:
pyg.draw.circle(window, (0, 0, 255), (xpatron, ypatron), 5)
if left:
window.blit(leftup, (x, y))
elif right:
window.blit(rightup, (x, y))
else:
window.blit(up, (x, y))
#pyg.draw.rect(window, (128, 128, 128), (x, y, width, height))
if (xpatron >= xsheep and xpatron <= xsheep + width) and (ypatron >= ysheep and ypatron < ysheep + height):
print(123)
xsheep = -100
xpatron=50000
if tsheep == 0:
exp += 1
else:
exp += 2
color1 = randint(0, 255)
color2 = randint(0, 255)
color3 = randint(0, 255)
if tsheep == 0:
if exp>=10:
sheeps = randint(5, 5)
else:
sheeps = randint(1, 1)
else:
if exp>=10:
sheeps = randint(5, 5)
else:
sheeps = randint(1, 1)
# sheeps= randint(15,15)
sps = randint(0, 1)
ysheep = randint(60, 250)
tsheep = randint(0, 1)
if bomba :
print(4)
ybom+=2
pyg.draw.circle(window, (255, 0, 0), (xbom, ybom), 10)
if ybom >= expw-200:
xbom=60000
if xbom>=x and xbom<=x+width and ybom>y and ybom<y+height:
hp-=1
bomba=False
stb=False
print("HP",hp)
if xsheep == x and stb==False:
print(0)
xbom=xsheep
ybom=ysheep
bomba=True
stb=True
if hp <= 0:
txt2 = "GAME OVER"
end=True
pyg.time.delay(10)
pyg.display.update()
pyg.quit()
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