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Why doesn't AdMob advertising work when testing on a phone?
Added admob ad blocks to the game (with a reward and a banner), registered the code (specified a test device). I decided to check on the phone for a test. But nothing showed, advertising did not work. It seems that I did everything correctly (as in the documentation). but alas. Here is the code:
Banner:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
public class banner_wonna_see : MonoBehaviour {
private BannerView bannerView;
public void Start()
{
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(initStatus => { });
this.RequestBanner();
}
private void RequestBanner()
{
string adUnitId = "айди правильное";
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().AddTestDevice(AdRequest.TestDeviceSimulator).AddTestDevice("айди моего телефона").Build();
// Load the banner with the request.
this.bannerView.LoadAd(request);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
// Called when an ad request failed to load.
this.bannerView.OnAdFailedToLoad += this.HandleOnAdFailedToLoad;
// Called when an ad is clicked.
this.bannerView.OnAdOpening += this.HandleOnAdOpened;
// Called when the user returned from the app after an ad click.
this.bannerView.OnAdClosed += this.HandleOnAdClosed;
// Called when the ad click caused the user to leave the application.
this.bannerView.OnAdLeavingApplication += this.HandleOnAdLeavingApplication;
}
public void HandleOnAdLoaded(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleAdLoaded event received");
}
public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print("HandleFailedToReceiveAd event received with message: "+ args.Message);
}
public void HandleOnAdOpened(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleAdOpened event received");
}
public void HandleOnAdClosed(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleAdClosed event received");
}
public void HandleOnAdLeavingApplication(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleAdLeavingApplication event received");
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using UnityEngine.SceneManagement;
public class see_rek : MonoBehaviour {
public GameObject mon;
private float add_cash = 100f;
private const string vid = "правильное айди";
private RewardBasedVideoAd rewardBasedVideo;
void Start()
{
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
// Called when the ad is closed.
rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
// Called when the ad click caused the user to leave the application.
rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication;
}
public void add_den()
{
AdRequest request = new AdRequest.Builder().AddTestDevice(AdRequest.TestDeviceSimulator).AddTestDevice("айти телефона").Build();
this.rewardBasedVideo.LoadAd(request, vid);
UserOptToWatchAd();
}
public void HandleRewardBasedVideoLoaded(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoLoaded event received");
}
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print(
"HandleRewardBasedVideoFailedToLoad event received with message: "+ args.Message);
}
public void HandleRewardBasedVideoOpened(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoOpened event received");
}
public void HandleRewardBasedVideoStarted(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoStarted event received");
}
public void HandleRewardBasedVideoClosed(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoClosed event received");
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
MonoBehaviour.print(
"HandleRewardBasedVideoRewarded event received for "
+ amount.ToString() + " " + type);
mon.GetComponent<money>().cash += add_cash;
}
public void HandleRewardBasedVideoLeftApplication(object sender, System.EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoLeftApplication event received");
}
private void UserOptToWatchAd()
{
if (rewardBasedVideo.IsLoaded())
{
rewardBasedVideo.Show();
}
}
}
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