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Why does transform.translate bounce when touching a collider?
In 1st person controller I use transform.translate to move but when I touch the wall the player starts bouncing, if I use move position or velocity / addforce the player doesn't move when kinematic is on but when is kinematic off it falls under earth. How can I use translate without this error or addforce/velocity without kinematics?
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No way, either you move as you want and are responsible for the position of the object yourself, or physics does it and hits you on the hands for passing through the walls.
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