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Why does the mask not work with ui objects that have LWPR shaders on them?
In an LWPR project, the mask on the UI works selectively with shaders... Example. I check it on one object (test image without material) - everything is ok. I check on another (image + material with a shader from LWPR) - it does not work. Is this a bug or a feature? How can you fix it?
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I did not find a better solution than to make my own pbr-shader through a shader graph. There I added a mask and a property to shift the mask. Through the Mask component for shaders, lwpr could not be done.
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