S
S
Stanislav Korolevskiy2019-08-28 16:07:57
Android
Stanislav Korolevskiy, 2019-08-28 16:07:57

Why does the game crash signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadd00d?

When testing on a real android device (samsung ace 2), the app always crashes. On another test device (Motorola Moto E) everything works...

I/DEBUG   ( 1634): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadd00d
I/DEBUG   ( 1634):     r0 00000000  r1 00000000  r2 deadd00d  r3 00000000
I/DEBUG   ( 1634):     r4 408661a8  r5 0000020c  r6 00000001  r7 00000000
I/DEBUG   ( 1634):     r8 be810d6c  r9 0000003a  sl 41574288  fp be8115bc
I/DEBUG   ( 1634):     ip 00004000  sp be810718  lr 40039b89  pc 40801e88  cpsr 60000030
I/DEBUG   ( 1634):     d0  74726f6261204d56  d1  6c2720336c756e28
I/DEBUG   ( 1634):     d2  6f6c206f74206465  d3  6976657270206461
I/DEBUG   ( 1634):     d4  6f6c20746f6e6e61  d5  617262696c206461
I/DEBUG   ( 1634):     d6  646e6966203a7972  d7  7972617262696c5f
I/DEBUG   ( 1634):     d8  0000000000000000  d9  0000000000000000
I/DEBUG   ( 1634):     d10 0000000000000000  d11 0000000000000000
I/DEBUG   ( 1634):     d12 0000000000000000  d13 0000000000000000
I/DEBUG   ( 1634):     d14 0000000000000000  d15 0000000000000000
I/DEBUG   ( 1634):     d16 4064000000000000  d17 0000000000000026
I/DEBUG   ( 1634):     d18 0000000000000000  d19 0000000000000000
I/DEBUG   ( 1634):     d20 4008000000000000  d21 3fbc71c71c71c71c
I/DEBUG   ( 1634):     d22 0000000000000004  d23 3fd24998d6307188
I/DEBUG   ( 1634):     d24 3fd99a27ad32ddf5  d25 3fe555b0aaeac752
I/DEBUG   ( 1634):     d26 0000000000000000  d27 0000000000000000
I/DEBUG   ( 1634):     d28 0000000000000005  d29 0000000000000000
I/DEBUG   ( 1634):     d30 0000000000000000  d31 0000000000000000
I/DEBUG   ( 1634):     scr 60000010
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): backtrace:
I/DEBUG   ( 1634):     #00  pc 00045e88  /system/lib/libdvm.so (dvmAbort+75)
I/DEBUG   ( 1634):     #01  pc 000416e3  /system/lib/libdvm.so
I/DEBUG   ( 1634):     #02  pc 0000160b  /data/data/com.stanislaukaraleuski.cubota.puzzle.game/lib/libmain.so (dlload(_JNIEnv*, char const*, char const*, void volatile**, bool)+138)
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): stack:
I/DEBUG   ( 1634):          be8106d8  00000001  
I/DEBUG   ( 1634):          be8106dc  40068d10  
I/DEBUG   ( 1634):          be8106e0  40068d10  
I/DEBUG   ( 1634):          be8106e4  40068d10  
I/DEBUG   ( 1634):          be8106e8  40068d10  
I/DEBUG   ( 1634):          be8106ec  40039b89  /system/lib/libc.so (__sflush_locked+36)
I/DEBUG   ( 1634):          be8106f0  40063774  /system/lib/libc.so
I/DEBUG   ( 1634):          be8106f4  40068d10  
I/DEBUG   ( 1634):          be8106f8  00000000  
I/DEBUG   ( 1634):          be8106fc  4003ab59  /system/lib/libc.so (_fwalk+32)
I/DEBUG   ( 1634):          be810700  408661a8  /system/lib/libdvm.so
I/DEBUG   ( 1634):          be810704  0000020c  
I/DEBUG   ( 1634):          be810708  00000001  
I/DEBUG   ( 1634):          be81070c  00000000  
I/DEBUG   ( 1634):          be810710  df0027ad  
I/DEBUG   ( 1634):          be810714  00000000  
I/DEBUG   ( 1634):     #00  be810718  00000000  
I/DEBUG   ( 1634):          be81071c  6c756e28  
I/DEBUG   ( 1634):          be810720  0000296c  
I/DEBUG   ( 1634):          be810724  00000000  
I/DEBUG   ( 1634):          be810728  00000000  
I/DEBUG   ( 1634):          be81072c  00000000  
I/DEBUG   ( 1634):          be810730  00000000  
I/DEBUG   ( 1634):          be810734  00000000  
I/DEBUG   ( 1634):          be810738  00000000  
I/DEBUG   ( 1634):          be81073c  00000000  
I/DEBUG   ( 1634):          be810740  00000000  
I/DEBUG   ( 1634):          be810744  00000000  
I/DEBUG   ( 1634):          be810748  00000000  
I/DEBUG   ( 1634):          be81074c  00000000  
I/DEBUG   ( 1634):          be810750  00000000  
I/DEBUG   ( 1634):          be810754  00000000  
I/DEBUG   ( 1634):          ........  ........
I/DEBUG   ( 1634):     #01  be810930  be81096c  [stack]
I/DEBUG   ( 1634):          be810934  400feb81  /system/bin/linker
I/DEBUG   ( 1634):          be810938  4010a150  /system/bin/linker
I/DEBUG   ( 1634):          be81093c  41573ed8  [heap]
I/DEBUG   ( 1634):          be810940  4085d9f0  /system/lib/libdvm.so
I/DEBUG   ( 1634):          be810944  00000020  
I/DEBUG   ( 1634):          be810948  00000001  
I/DEBUG   ( 1634):          be81094c  5dd86100  /data/data/com.stanislaukaraleuski.cubota.puzzle.game/lib/libmain.so
I/DEBUG   ( 1634):          be810950  41573ed8  [heap]
I/DEBUG   ( 1634):          be810954  be81096c  [stack]
I/DEBUG   ( 1634):          be810958  5dd8249c  /data/data/com.stanislaukaraleuski.cubota.puzzle.game/lib/libmain.so (Load(_JNIEnv*, _jclass*, _jstring*)+147)
I/DEBUG   ( 1634):          be81095c  5dd8260d  /data/data/com.stanislaukaraleuski.cubota.puzzle.game/lib/libmain.so (dlload(_JNIEnv*, char const*, char const*, void volatile**, bool)+140)
I/DEBUG   ( 1634):     #02  be810960  4011ca24  
I/DEBUG   ( 1634):          be810964  4003c0c7  /system/lib/libc.so
I/DEBUG   ( 1634):          be810968  41572520  [heap]
I/DEBUG   ( 1634):          be81096c  62616e55  
I/DEBUG   ( 1634):          be810970  7420656c  
I/DEBUG   ( 1634):          be810974  6f6c206f  
I/DEBUG   ( 1634):          be810978  6c206461  
I/DEBUG   ( 1634):          be81097c  61726269  
I/DEBUG   ( 1634):          be810980  203a7972  
I/DEBUG   ( 1634):          be810984  7461642f  
I/DEBUG   ( 1634):          be810988  61642f61  
I/DEBUG   ( 1634):          be81098c  632f6174  
I/DEBUG   ( 1634):          be810990  732e6d6f  
I/DEBUG   ( 1634):          be810994  696e6174  
I/DEBUG   ( 1634):          be810998  75616c73  
I/DEBUG   ( 1634):          be81099c  6172616b  
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near r4:
I/DEBUG   ( 1634):     40866188 00000000 00000000 00000000 00000000  ................
I/DEBUG   ( 1634):     40866198 00000000 00000000 00000000 00000000  ................
I/DEBUG   ( 1634):     408661a8 41573f08 41573ef8 00800000 10000000  .?WA.>WA........
I/DEBUG   ( 1634):     408661b8 04000000 00004000 00006000 00000001  [email protected]`......
I/DEBUG   ( 1634):     408661c8 00000101 00000002 00000001 00000000  ................
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near r8:
I/DEBUG   ( 1634):     be810d4c 00000000 c0000000 41574278 c0000000  ........xBWA....
I/DEBUG   ( 1634):     be810d5c 00000018 00000000 41574288 408661a8  [email protected]
I/DEBUG   ( 1634):     be810d6c 7461642f 61642f61 632f6174 732e6d6f  /data/data/com.s
I/DEBUG   ( 1634):     be810d7c 696e6174 75616c73 6172616b 7375656c  tanislaukaraleus
I/DEBUG   ( 1634):     be810d8c 632e696b 746f6275 75702e61 656c7a7a  ki.cubota.puzzle
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near sl:
I/DEBUG   ( 1634):     41574268 6c466500 00000800 56e03008 00000453  .eFl.....0.VS...
I/DEBUG   ( 1634):     41574278 587c65c4 56e40c5c 573282b8 5d77c000  .e|X\..V..2W..w]
I/DEBUG   ( 1634):     41574288 41fb4138 b384f734 be8116d0 00000000  8A.A4...........
I/DEBUG   ( 1634):     41574298 be811704 00000001 00000000 407da080  ..............}@
I/DEBUG   ( 1634):     415742a8 00000000 00000000 562f8170 56e3b300  ........p./V...V
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near fp:
I/DEBUG   ( 1634):     be81159c be8115a8 56e40c5c 407d9ef4 56e40c5c  ....\..V..}@\..V
I/DEBUG   ( 1634):     be8115ac 00000001 42052400 5d5e4f5d 41fb3854  .....$.B]O^]T8.A
I/DEBUG   ( 1634):     be8115bc 4080913f 56e40c5c 5d5e4f5b 5dd82409  [email protected]\..V[O^].$.]
I/DEBUG   ( 1634):     be8115cc 41574288 9d400019 00000000 41574278  [email protected]
I/DEBUG   ( 1634):     be8115dc 4006fa6c 40856132 42052400 40856132  [email protected]@[email protected]
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near ip:
I/DEBUG   ( 1634):     00003fe0 ffffffff ffffffff ffffffff ffffffff  ................
I/DEBUG   ( 1634):     00003ff0 ffffffff ffffffff ffffffff ffffffff  ................
I/DEBUG   ( 1634):     00004000 ffffffff ffffffff ffffffff ffffffff  ................
I/DEBUG   ( 1634):     00004010 ffffffff ffffffff ffffffff ffffffff  ................
I/DEBUG   ( 1634):     00004020 ffffffff ffffffff ffffffff ffffffff  ................
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory near sp:
I/DEBUG   ( 1634):     be8106f8 00000000 4003ab59 408661a8 0000020c  [email protected]@....
I/DEBUG   ( 1634):     be810708 00000001 00000000 df0027ad 00000000  .........'......
I/DEBUG   ( 1634):     be810718 00000000 6c756e28 0000296c 00000000  ....(null)......
I/DEBUG   ( 1634):     be810728 00000000 00000000 00000000 00000000  ................
I/DEBUG   ( 1634):     be810738 00000000 00000000 00000000 00000000  ................
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): code around pc:
I/DEBUG   ( 1634):     40801e68 34bcf8d3 ecb4f7d7 461d2300 b1525d1a  ...4.....#.F.]R.
I/DEBUG   ( 1634):     40801e78 18ad3301 7f00f5b3 e004d1f8 4a0a4798  .3...........G.J
I/DEBUG   ( 1634):     40801e88 f7d77015 490cecac 4a0c2006 44794c0c  .p.....I. .J.LyD
I/DEBUG   ( 1634):     40801e98 447c447a eb5ef7d7 f7d72000 6ca3ec04  zD|D..^.. .....l
I/DEBUG   ( 1634):     40801ea8 d1eb2b00 bf00e7eb deadd00d 0005fcc0  .+..............
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): code around lr:
I/DEBUG   ( 1634):     40039b68 447e4e08 68336836 f000b10b 4620fa4c  .N~D6h3h....L. F
I/DEBUG   ( 1634):     40039b78 ffcaf7ff 68304605 4620b110 fa50f000  .....F0h.. F..P.
I/DEBUG   ( 1634):     40039b88 bd704628 0002993a 4604b570 4811b928  (Fp.:...p..F(..H
I/DEBUG   ( 1634):     40039b98 e8bd4478 f0004070 4e0fbfcb 6836447e  [email protected]~D6h
I/DEBUG   ( 1634):     40039ba8 b10b6833 fa2ff000 f01089a0 d1060f18  3h..../.........
I/DEBUG   ( 1634): 
I/DEBUG   ( 1634): memory map around fault addr deadd00d:
I/DEBUG   ( 1634):     be7f1000-be812000 [stack]
I/DEBUG   ( 1634):     (no map for address)
I/DEBUG   ( 1634):     ffff0000-ffff1000 [vectors]
I/DEBUG   ( 1634): [email protected] -k -t -z -d -o /data/log/dumpstate_app_native -m 10657

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1 answer(s)
D
Denis Gaydak, 2019-08-28
@MrMureno

ooh, what version of Unity do you have?
you should update if something is older than 2019.1.8 (and other branches of approximately the same time)
there are still many problems with the new android backup in ill2cpp, this case is turned off in the manifest - the number of crashes drops, although they do not go to zero.
https://forum.unity.com/threads/unity-2019-x-il2cp...
and yes, the forums are full of complaints about crashes when switching to ill2cpp and 64-bit support ((
just recently they fixed the exit through Application.Quit - incorrectly terminating the life of entities.
and also you most likely need to update all libraries
, especially facebook, do you have the latest one there?) otherwise they had that the link "download the latest sdk" offers to download xx10
and in release notes and in the repository - there are already x.x.12 with fixes))
in general, there is no single place. it or a plugin. or a unit or both at once))
update, check. good luck

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