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Why does resource consumption increase with each launch?
Good evening. Why with each launch / test of the scene, the consumption of RAM gradually increases. As a result, the fps is reduced. I turn off ALL objects on the stage except for the camera and the FPS counter, it still does not grow, but remains in the redistribution of what it was. What could be the reason?
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Unity has a profiler - https://docs.unity3d.com/Manual/Profiler.html
Use it.
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