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Why does lighting leave stripes on textures?
There are several models, including those assembled from unity primitives. I do a day / night cycle and in the evening such a striped effect appears on the textures (on the screen below). How to fix it?
I turn the sun like this:
void Update() {
if (isEnabled) {
timer += Time.deltaTime;
if (timer >= 1) {
timer = 0;
Tick();
sun.transform.Rotate(0.25f, 0f, 0f);
}
}
}
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