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Why does fps drop in a building?
Outside, stable 175 frames
When approaching a building, and even more so inside, fps is getting smaller and smaller every second.
When I go back, the frames return to normal.
The object has batching static enabled.
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It makes sense that the building has more polygons than empty space.
show the model of the building (polygons should be visible) maybe the issue is in the optimization of the model
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