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Bruh_Bruh2021-12-14 15:18:20
Unity
Bruh_Bruh, 2021-12-14 15:18:20

Why does fps drop in a building?

Outside, stable 175 frames
61b8831a81f9d552566045.png
When approaching a building, and even more so inside, fps is getting smaller and smaller every second.
61b889371c7c0040127354.png
When I go back, the frames return to normal.
The object has batching static enabled.
61b893b4e79e7462122789.png
61b893bef3095441295898.png

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2 answer(s)
V
Vasily Bannikov, 2021-12-14
@vabka

It makes sense that the building has more polygons than empty space.

N
Nekit Medvedev, 2021-12-15
@NIKROTOS

show the model of the building (polygons should be visible) maybe the issue is in the optimization of the model

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