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Why does changing the properties of one object change those of others?
Good afternoon everyone. Help me solve the problem please.
When I create objects in the scene by loading a prefab from a resource, it turns out that when I change the property of one object, the others also change. How to decide?
list - an array of coordinates
foreach (int[] pos in list)
{
GameObject objectfield = Resources.Load<GameObject>("object");
objectfield.name = pos[0].ToString() + pos[1].ToString() + "object";
objectfield.transform.position = new Vector3(pos[0], 0, pos[1]);
Instantiate(objectfield);
}
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Problem solved.
foreach (int[] pos in list)
{
Material shell = new Material(Resources.Load<Material>("material"));
GameObject objectfield = Instantiate(Resources.Load<GameObject>("object"));
objectfield.name = pos[0].ToString() + pos[1].ToString() + "object";
objectfield.transform.position = new Vector3(pos[0], 0, pos[1]);
objectfield.GetComponent<Renderer>().material = shell;
}
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