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Why does an object pass through the collider?
Hello. There is a wall through which the player must not pass. A collider hangs on each face, they intersect with each other. The player moves through Rigidbody.MovePosition(). When a player enters a corner and tries to go beyond it, he passes through the collider. Changing Collision Detection does not help. If you make the colliders non-intersecting, the problem persists.
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