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Why does a 2d object pass through another 2d object?
Hello.
I need your help.
Please tell me how to make a 2d object collide with another 2d object (you need to make a wall)
In Unity, a 2d object was created with a RigidBody 2d collider and BoxCollider2D, but the object still passes through the other.
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If transform.position is used, then you need to replace it with rigidbody.addforce or character controller
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