Answer the question
In order to leave comments, you need to log in
Why do models have the effect of pixel edges when imported into unity and how to fix it?
When I import the model into unity its edges look like pixels. Is there a way to fix this? For example, in Crossy Road, the edges of the shapes look normal. Does it somehow depend on the position of the camera? Or how does it even work
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question