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latarm2020-09-20 12:52:55
Unity
latarm, 2020-09-20 12:52:55

Why do blend modes in shaders work differently in HDRP and UniversalRP?

Why, when creating a shader with the same settings (Transparent and Additive) in HDRP, the material becomes transparent if the alpha is set to zero, but not in UniversalRP?
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