Answer the question
In order to leave comments, you need to log in
Why can the rate of fire slow down when there is only 1 enemy left?
When there are a lot of enemies, then the rate of fire does not change, but if the enemy is left alone, does it decrease sharply?
void Fire()
{
curTimeout += Time.deltaTime;
if (curTimeout > fireRate)
{
Debug.Log("Fire");
curTimeout = 0;
_audioSoruce.PlayOneShot(FireSound);
Rigidbody2D clone = Instantiate(bullet, gunPoint.position, Quaternion.identity) as Rigidbody2D;
clone.GetComponent<BulletEnter>().atack = thisAtackTower;
clone.transform.up = gunPoint.up;
clone.velocity = clone.transform.up * speed;
}
}
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question