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Why are Identification scrolls introduced into games (Diablo2, PoE)?
Good afternoon.
I can't understand the gameplay role of identity scrolls in games like D2 and PoE. Their use only slows down the gameplay. Moreover, some inconsistency is visible in D2: first, scrolls are introduced (purchased for money), then they give out a quest for Cain, which identifies the gear for free. At the same time, the amounts spent on scrolls are quite ridiculous. Is it possible that scrolls smooth out the load on the server, by moving the randomization of the item to a quieter time?
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In D2 due to the habit of players playing in D1. D D1 it made sense, because scrolls were a limited resource (expensive) and in D2 they cost nothing and clutter your inventory.
As a result, pumped characters do not carry them with them at all (the entire inventory is full of grand charms +1 to the skill tree, the fallen item is placed in a cube in an open inventory).
Identification scrolls in D2 are a game designer's mistake. In D3 they were in beta, then they were abandoned. As well as from the final number of health potions.
In PoE, they are the currency.
The whole point of these games is to knock out "exciting" items. Scrolls are just one of the techniques for the process of identifying items. It is important here, namely, the very process of identification, whether it is the scrolls, Cain or free. Identification is designed to prolong the effect of the high from the knocked out cool item and make it possible to fully enjoy this moment of "unwrapping the gift" in a time calm from the battle.
Probably from the roguelike genre, where unidentified clothes were really scary: there are harmful ones; put on one - stuck, wear it until you break the spell.
According to rumors, the first Diablo was even turn-based, like a regular "bagel". Then they redid it.
And here the server in d2 single? I'd say the scrolls have a psychological effect. And Cain has nothing to do with it. Look, in the middle of the location you got an unrecognized item. Should I take it into my inventory or not? What if the inventory is full? In general - just the psychological effect of uncertainty.
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