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Who uses what 3-party libs in conjunction with Unity3D?
Started a deeper dive into gamedev on Unity3D. I started making a game and immediately got 3 bikes. The first one is for running coroutines outside of MonoBehaviour. The second bike solves the need to "stretch" the action between frames. In fact, it turned out to be a kind of mechanism in the style of async / await on coroutines. The third bike is based on the previous two and allows you to start/cancel/restart tasks. In my opinion, these are basic things and something should already be checked and tested =)
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UniRx is a fairly popular lib
https://www.assetstore.unity3d.com/en/#!/content/17276
https://github.com/neuecc/UniRx
In general, many studios write their bikes for coroutines, promises and the like , for example:
https://github.com/Real-Serious-Games/C-Sharp-Promise
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