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Adrior2014-08-05 09:30:40
JavaScript
Adrior, 2014-08-05 09:30:40

Who has experience with Cocos2D-js and the Chipmunk physics engine?

There is an interesting Cocos2D JS project that allows you to write games in JS and publish them effortlessly on the desktop (both through HTML5 and native applications) and mobile platforms (as native applications). It also has support for the Chipmunk physics engine
. But there is a problem - there are no books on it (only on Cocos2D-x), there is little documentation and tutorials.
Does anyone have any successful experience using Cocos2d JS with Chipmunk?
PS: If you have no experience in using this framework, but you have experience in using JS and you seriously want to learn how to make games, also write in the comments. We will look for the owner of knowledge together or just share our experience and stuffed bumps.

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3 answer(s)
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TekVanDo, 2014-08-05
@TekVanDo

Isn't it easier to use unity, you can also write javascript on it?

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Alexander Taratin, 2014-08-05
@Taraflex

Haxe + openfl will suit you
www.openfl.org

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Ildar, 2014-09-09
@galmi

cocos2d-js is a port from cocos2d-x, so the first thing to do is to understand what was the naming of objects in cocos2d-x and, by analogy, you can work with cocos2d-js
As a browser engine for games - I liked it. But there is little documentation, you have to look at some things in the source code, and apparently not everything is so smooth with porting, there were problems at the first tests, you need to look, some things must be adapted.
I myself am currently writing one game for social networks on cocos2d-js, then I plan to port it to mobile platforms.

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