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Which UnityEditor class allows you to access the current scene without adding a component?
Which UnityEditor class allows you to access the current scene without adding a component?
That is, I just need to throw a folder (eg. Scripts/Utils/Editor) with my own classes into the project, and access the current scene in the editor, find the necessary object (s) in it and check / add the necessary components.
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120 = 5 * 4 * 3 * 2 * 1 from here with size == 5 :
while (size > 1) {
facky = facky * size;
size = size - 1;
}
clunk(facky);
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