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What do you need to know in C# to get started with Unity?
I downloaded a couple of books and a video tutorial on C #, at the moment I'm actively starting to study it, so that I can start creating my first game soon. I would like to know what "paragraphs" I need to go through and what tasks to solve before starting work with Unity? Initially, I want to gain a little experience with C #, otherwise I think I won’t go far without it.
Prior to that, I wrote in php / js for about 1.5 years.
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Unity, games are a completely different world, not the same as the desktop and all sorts of Winforms, WPF, etc.
It has its own library (and the language - in fact - is primarily determined by the library, not the syntax), and its own tasks.
Therefore, the desktop experience will not help you much. If you want to write under Unity, start immediately under Unity.
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