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Which payment system to choose for a game that spans the whole world?
Hello everyone, I'm facing a powerful problem
. I have an android + desktop game aimed at a worldwide audience. Most of all, of course, I focus on Europe, the United States and Turkey. It is necessary to somehow receive money from the players and so that it is not particularly dreary. At the moment, I’m even ready for the simplest solutions, so long as people can transfer money. Considered 2 systems:
1) Xsolla - absolutely "stupid" conditions for physical. faces. Money can be withdrawn only once a month, on webmoney, with a commission of 20%. Not satisfied.
2) PayPal - I read a lot, I realized that you can rake problems out of the blue. It looks more like a big scam, where they try to cheat you everywhere, specifically: no technical support, possibly a long wait for verification, unexpected blocking of the account, all kinds of restrictions, and so on.
Therefore, I ask for help from those who had experience in this matter.
The main criteria for the payment system:
1) Normal attitude towards individuals
2) Full coverage of at least Europe
3) Integration to the site
4) Without dregs
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UPDATE
Among all the options, the only one acceptable for accepting payments from all over the world turned out to be PayPal. It's been a year now with no problems. I use a simple account, I process payments manually. At $1k per month - no problems noticed.
With IP and other *****, I advise you not to bother even until you get a large number of complaints from players that you need other payment systems
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PayPal - I read a lot, I realized that you can rake problems out of the blue.And you do not read, but work.
Because you don't have to do business as an individual. Systematic profit is entrepreneurship, non-registration as a legal entity. face is punishable.
With IP, XSolla has good conditions and in general the company is cute. Normal API, good support, always go to a meeting.
Considering the wording of the question, it is too early for you to think about the size of the commission. There will be no money, but if they suddenly appear, then hire a person and he will do everything as it should.
xsolla.
specialized for these cases - for games on a global scale.
based in the Russian Federation, by the way, I think it’s realistic to get to the Russian-speaking support.
on the physical face on a global scale - this is for you to intermediaries such as Google Play, Steam, etc.
directly if you want - if you please, start an individual entrepreneur / LLC, etc.
because you want nothing more than a regular profit (wah! once a month is not enough for him!), And this is pure commercial activity. at what in all countries of the world and is interpreted.
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